Fallout 3

Jul. 27th, 2007 10:24 pm
arpad: (Default)
[personal profile] arpad
I am not a fan of post-apocalyptic horrors and utopias. At best I consider the genre silly.

Nevertheless, I am saying that Fallout 1 was a game of genius. The moment I saw the intro it caught me.

Unique content was created by making dreams of 50-th (atomic cars, robots etc) come true and then throwing in the nuclear apocalypse. The story was great. Being send out into unknown to get a part needed to repair water supply in your vault is great. But being born and raised in this vault without knowledge of outside world beats Mad Max by far. The feeling of running out of time (and in first version of Fallout the time was actually sparse), the devastated outside world filled by mutated creatures and remnants of technology... and you in the middle of the story.

Multiple storylines were well developed. In every game location you had a set of multiple choices and all of them led to some future. Character reputation actually meant something. Street urchins in one of towns (provoking you into killing them by cleansing your pockets) were censured in the British version of the game. With following, err, controversy. And winning the game led you not into becoming a cheered hero, but to lifetime exile from your home.


Fallout on YouTube:

Fallout 1 Intro - "May Be, you'll think of me"
Fallout 1 - Cathedral explosion
Fallout 1 - Overview of the game

Fallout 2 Intro - "Give me A Kiss To Build A Dream On"..
Fallout 2 - Tanker Departure

Fallout 3 teaser


Success brought Fallout 2. Of course, I bought it. The interface was improved, several flaws in gameplay were solved.

And... the game was an utter failure. It lost all flavor of original. There were two good movies (see above) and it's all.

Instead of telling a good story, game content become an eclectic feast. Imagine town filled by gangsters of depression times (complete with suits and Thompson guns) in post nuclear world - that's fallout 2. The end was as anticlimactic as possible (bad government guys on oil rig planning to kill humankind once again - please, spare me...).

Now it is time for the next clone. Fallout 3 is announced. I don't believe that the third game will be on par with the first. But, may be, just may be - it will be better than the second.

Date: 2007-07-27 09:56 pm (UTC)
From: [identity profile] brucenstein.livejournal.com
Don't forget "Fallout Tactics", that abomination of a turn-based tactical game.

Date: 2007-07-27 10:13 pm (UTC)
From: [identity profile] arpad.livejournal.com
Yeah. Attempt to remake roleplaying combat engine into combat based game - grrr.

Date: 2007-07-27 10:17 pm (UTC)
e_mir: (Default)
From: [personal profile] e_mir
Гм, интересное мнение.

Да, второй Фоллаут потярял некоторую простоту и стильность, присутствующую в первом - неудивительно, описываемый мир достаточно велик, и "прорисовывал" его явно не один человек. Отсюда и эклектика. Кстати, по поводу мафиози с томпсонами - есть такая вещь как мода, и не исключено, что именно она заставляет кого-то в 21 веке одевать костюм в полоску и панаму.

А народ ценил второй фол именно за величину мира, за возможность найти что-то новое там, где проходил уже десяток раз.

Date: 2007-07-27 10:38 pm (UTC)
From: [identity profile] arpad.livejournal.com
Какая к чертям мода - мы говорим о мире где выживание по прежнему является главным приоритетом.

Величина мира вещь хорошая пока это не приводит к распаду ощущения игры.

Date: 2007-07-28 06:02 am (UTC)
e_mir: (Default)
From: [personal profile] e_mir
Ну, ну - не надо преувеличивать. Мир второго фолаута отделен от катастрофы очень приличным временем.
В нем снимают порнофильмы, производят синтетические наркотики, так что мода, я уверен - тоже имеет в нем место.

Date: 2007-07-29 12:55 am (UTC)
From: [identity profile] arpad.livejournal.com
Он должен был бы быть отделен очень приличным временем. Это громко декларируется, но не ощущается. В ряде оазисов процветает технология - где тогда дороги и транспорт, например?

Date: 2007-07-27 10:19 pm (UTC)
From: [identity profile] hhallahh.livejournal.com
whaaaa...? How can anyone like Fallout and not like Fallout 2? I liked Fallout 2's story as much as the original, although it did seem kind of odd that the point of the game was to kill off the remnants of the old United States of America. But hey, that's pretty original too. I don't think Fallout 1's story was that cool - "mutants making mutant army to take over world", although I liked The Master.

*sigh*

Date: 2007-07-27 10:48 pm (UTC)
From: [identity profile] arpad.livejournal.com
Even avoiding eclectic issues F2 story completely lost its drive. It turned into hunting for visuals - a rural town, a gangster town, a high-tech town, a bandit lair...

One only could dream about a great story that could have been built in the slowly rising from ashes world - semi-feudal states, politics, wars, diplomacy... Creators of F2 plot never thought about that. Instead they filled the game with "more of the same" content.

Re: *sigh*

Date: 2007-07-27 11:21 pm (UTC)
From: [identity profile] hhallahh.livejournal.com
I don't understand. Wasn't Fallout 1 and Fallout 2 created by the exact same people?

And Fallout 2 did depict a world "slowly rising from the ashes" - the NCR is the direct descendant of the ragtag group of cities in Fallout 1, you had political strife and conspiracy between the major powers of the region - New Reno, Vault City, and the NCR... you even had intelligent Deaththingies in Vault 13.

You call it 'eclectic', I call it 'varied'. :P

Date: 2007-07-29 12:57 am (UTC)
From: [identity profile] arpad.livejournal.com
You have declared strife and conspiracy. But you don't have the feeling of it. F1 was strikingly real. F2 lack depth in every dimension.

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